WRITING
ESSAYS
从数据看NFT市场中的洗售交易 (Wash Trade)
published on Puzzle Ventures
为什么需要「共识层ZK化」?
published on Puzzle Ventures
剧院4.0的可能性
published on 《保利文化二十周年文集:我与保利文化共成长》
Optimizing AMM: Who's Benefiting and Who's Hurting?
published on Meteorite Labs
设计系列一:战时苏黎世和达达主义剧场
featured on 保利剧院订阅号
设计系列二:包豪斯风格与奥斯卡·施莱默的芭蕾
featured on 保利剧院订阅号
设计系列三:怎么就极简了?
featured on 保利剧院订阅号
设计系列四:与机器共同创作 —— 衍生设计 (艺术)
featured on 保利剧院订阅号
新型冠状病毒(2019-nCoV)疫情,防护口罩选用常见问题及答复
featured on 中华预防医学会微平台
西方戏剧建筑趣谈之一:细数剧场舞台的类型
featured on 保利剧院订阅号
西方戏剧建筑趣谈之二:剧院建筑历史
featured on 保利剧院订阅号
西方戏剧建筑趣谈之三:现代剧场建筑设计
featured on 保利剧院订阅号
ALL CONNECTED
featured on MAQUETTE magazine by Yale CCAM
PLAYS
I FEEL THE FEELING OF A RUN-OVER DOG
working
老小姐钓鱼 FISHING LADY
one-act
心经 CONUNDRUM (adapted from Eileen Chang's novel)
full
THE SECOND GIRL: OR BOBA, MILK, TEA
full
谁坐在那儿?WHO'S SITTING THERE?
full
WHATEVER HELPS YOU SLEEP AT NIGHT
one-act
A MALCOLM'S NIGHTMARE
one-act
IT COMES A FULL CIRCLE
ten-minute
MIND OVER MATTER
ten-minute
FILMS
VIDEO GAMES
BARD [1]: TANA, THE ORIGIN OF BLUE NILE
a video game design
ACADEMIC
A Trial-And-Error Journey of Theatre Architecture from 500 to 300 BCE: Partially Enveloping Theatron in Ancient Greek Theatre
Who Is to Define Fairness: The Delicate Balance Between Fair Use and Copyright Protection in Light of First Amendment
The Utilization of Vertical Space in Hayao Miyazaki's Anime Films: Connecting Physical and Metaphysical World
To Boldly Imagine What No Man Has Built Before: A Digitally Transformed San Francisco
The Spectrum of Nerdiness And Its Usage in Understanding the Intersection between Nerd Culture and Japanese Culture
Controlled Emancipation: Understanding The Network in Theatre Spaces with Interactive/Responsive Media Design